![]() ![]() ![]() It would also be nice if the embark had an animation where they build ships rather then just turn into one. It wont return what i like but it would definitly make skills more important. Your thoughts? That sounds like a good comprise. Originally posted by Malaficus Shaikan:That is correct. that would most likely help go towards making naval units/swimming more useful when it comes to island maps.Ībout mountains i dunno how to feel about that, perhaps without mountaineering we could perhaps make it so a unit has a 25-50% chance to injure themselves when crossing a mountain or make it act like embarking, the unit loses all movement once it hits the mountain, and has to wait a turn before moving again without mountaineering? Hey shaikan would you believe that a nice way of solving it would be that embarked also gave the unit say a movement penalty that cut movement in half, while crossign the water, it'd slow them down significantly. Personaly i also hate being able to cross river and mountians without a unit have the neccery skill of swiming, floating mountaineering etc. From what I'm reading the problem seem to be that naval units do not have enough of a chance to intercept embarked armies. However, due to various reasons, non of these worked nicely in AoW3.Īlso, I think this discussion skipped to an observations to a solution without looking at what we think is the problem. First off, we had designs for water types. ![]()
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